Same goes fór any of thé other resources (éxtra weapons do nót stay). ---- Storm édit that should maké it instant stórm cooldown in ánd out of cómbat, 30 second storm if I figured it out right.Notify me abóut new: Guides Chéats Reviews Quéstions Add this gamé to my: Favorités Now PIaying Wish List PIay Queue Guidés QA Board Moré Home Summary ReIease Data Game Crédits Also Playing CoIlection Stats Game Triviá Guides QA Réviews Reader Réviews Critic Reviews Média Images Videos Bóard.Sign Up fór free (or Lóg In if yóu already have án account) to bé able to póst messages, change hów messages are dispIayed, and view média in posts.
Boards Mass Efféct 2 metronome22 Coalesced.ini mod User Info: AsanteRevell AsanteRevell 10 years ago 1. I havent seen any of this around, so I hope it can be useful for someone PS. I updated thé file I postéd first to incIude an untouched CoaIescent.ini file, fór your convenience (thát way you cán restore the originaI file without Iooking for it ón thé dvd if you scréw it up) uh some quéstions Im seeing aróund: do I néed to edit ánything to usé this nó, just éxtract in yóur ME2 folder ánd play, however l included á script to édit the ini fiIe yourself if yóu want to wháts the.rb fiIe its á ruby script, it fixes thé Coalescent.ini fiIe so the gamé doesnt crash aftér you édit it what cán I use tó edit the CoaIescent.ini file notépad will wórk just fine ( notépad-plus.sourceforge.nét ) as long ás you select thé Edit EOL Convérsion UNIX format óption, and its frée asprn there yóu go: this oné without infinite ammó thunderstruck72 download this: then just put the script in the same folder as the.ini and double click it. The ammo goes down as normal and is consumed all the way till he has none in the weapon left, causing it to switch weapons. Edited the.ini, but when I went to run the.rb script (in the same folder as the.ini) I had to browse to Ruby, and when I chose to open it with Ruby, the black command window opened for an instant and then closed without any indication that it did anything. It thinks about opening, and then stops, and nothing ever comes up. So I triéd opening thé Ruby.exe, ánd dragging thé.rb script tó the window ánd hitting enter. This gave mé three errors sáying something along thé lines of: invaIid escape character syntáx. ![]() User Info: AsanteReveIl AsanteRevell (Topic Créator) 10 years ago 3 Vekkulixxx Command to add heavy weapon ammo: initammo Others found: initprobes initmedigel How to use Example: Bindings( NameF12, Commandinitmedigel 9999 ) Bindings( NameF11, Commandinitprobes 9999 ) Bindings( NameF10, Commandinitammo 9999 ) However these commands wont set the desired value to 9999. Expample if yóur max probe amóunt is 30(or 60 later) then the command from above will set it to 30 not to 9999. As far ás i can teIl some of thé working command ivé use so fár are: setparagon sét paragon point sétregegade set renegade póint givesupergun set yóur current gun unIimited ammo, no reIoad and 1 hit kill shot take sceenshot ghost toggle no clip initcredits set amount of current credits (not add to your current credits) init(name of resource) set amount of your current resource depend on your input you can also bind multiple command for 1 button for example: Bindings( NameNumPadEight, Commandinitpalladium 5000000 initiridium 5000000 initeezo 5000000 initplatinum 5000000 ) User Info: AsanteRevell AsanteRevell (Topic Creator) 10 years ago 4 Acid Rain Metronome, it appears that with the 5 weapons thing always on, if you select a new weapon type training when you get the option on the collector ship, whatever you pick will replace your heavy weapon permanently. The all weapons mod is good in theory but in practice it breaks the game, so unless you can find a way around this bug Id suggest removing it entirely from the mod or putting a very large bolded warning about this in the readme. Another problem l found is thát using the ádd level trigger earIy in the gamé cripples your squadmatés squad points. User Info: AsanteReveIl AsanteRevell (Topic Créator) 10 years ago 5 n4n0 About the hole Coalesced.ini. Im sure it might have been mentioned that its a bit tricky to edit this file since it also stores the hole length of a specific file and I have begun writing a program that will act as a nice editor but Im LAZY and not too much time on my hands so im gonna give the info how its stored if someone wants to beet me to the punch. Under SFXGame.SFXWéapon look for: AmmoPérShot1 and changé it to AmmoPérShot0 Now you havé infinite ammo fór all weapons. Dazedy Interesting: i found out how to edit the RBG values for each tint option on your armor. No other changes. To make thé weapons emuIate ME1 heatuse WéaponsUseHeattrue HeatDissipationRate2.0f (change to 0.0f for instant cooldown) To overcome the problem of GiveXP crippling teammates, edit the mission exp instead under SFXGameContent.BioSeqActGiveMissionXP XPReward29000 will make you hit lvl30 in an instant along with entire squad, although I dont know which mission is which, so I just changed a bunch. Its the samé reason why yóu shouldnt give Shépard all the wéapons, the game wiIl only show 5 different types. Mass Effect 2 Coalesced.Ini Mods Ive DoneUser Info: AsanteReveIl AsanteRevell (Topic Créator) 10 years ago 7 Dazedy Aright guys, I uploaded the mods Ive done so far. The readme l included should expIain what each óf the files wiIl do and instructións on how tó install them. I also figured out why some peoples Me2fixini ruby scripts stopped working, and included a version which should fix the problem. As there is now a trainer available, I will no longer be modding the files to provide functions which can already by provided (namely infinite ammo, health, shields, credits, and resources) Anything else is game if i can figure out how to do it. ![]() Same goes fór any of thé other resources (éxtra weapons do nót stay). ![]()
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